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Brass Trumpet

This is a Trumpet Asset that i modeled for fun. The model was an idea i had for while.

 

How was it made?

The Trumpet was created using Maya 2016 and Substance painter 2.

 

The creation of the 3D Model took around 4 hours due to the geometry mainly being a cylinder. The Unwrapping took another 3 hours. This model has only one UV Map because the Trumpet doesn't have a lot of large areas that need good texture quality and i used a lot of small cylindrical unwraps and they fit perfectly on the UV map.

Texturing

When the Asset was completely unwrapped and i was happy, i moved on to substance painter 2 to start texturing my model. The texture size on the model is 4k and this is because you get an HD perspective of what it looks like. Plus it looks really realistic. The textures on the Trumpet are made up of several different maps, and they are the Normal Map, Ambient Occlusion, Roughness and Metallic.

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